The Midlands

Miscellaneous Religions

While not strictly religions per se, there are several deities that exist as solitary figures in the world. Freed from dogma or the association of a cult, they are worshipped by a few devout followers who follow or fit into their particular niche in the world. Chief among these are monstrous gods, divine beings born from the minds of goblins and kobolds, their supernatural desires carried out by the fervent machinations of their children. Others are simply kept secret by their followers, such as Baervan, a Gnomish god condemned and forbidden among the Gnomes enslaved by the Sea Elves. No matter what, each of these gods has some sort of following or place in the world,

Gnomes

Baervan

Patron of wayward Gnomes, Baervan is the god of everything Gnomes aspire to. He is a jolly vagabond, travelling to seek new experiences and enjoy his freedom. Gnomes who worship him tend to yearn for freedom from servitude, able to make their own choices and find their own way in the world. His worship is especially common among the Gnomes in the Midlands, many of whom were able to break free and flee their lives as servants. He is depicted as a shaggy Gnome with a wide grin, wearing brown clothes and a green cap. His symbol is a raccoon or a walking stick.

Monsters

Wahya, King of Gnolls

Wahya, or the Shadow Wolf, is the only god of the Gnolls. Depicted as a great black, one eyed Gnoll, Wahya is the pinnacle of hunters. He leads a pack of black wolves, each like a shadow behind him. They are the perfect pack, moving and hunting in silent unison. All wolves are considered his servants, with Gnolls the most powerful among them. His worship encourages the strong to prey on the weak, pushing and demanding Gnolls to strike out at undefended human settlements. This sort of opportunist attitude is what drives the Gnolls so far in their raids, and also ensures they rarely commit to a proper pitched battle, instead attacking targets they deem as weak. The pack is his ideal social unit, turning the weak individual into a strong band. His imagery is death, with gore and trophies common sacrifices at his shrines.

dragonking
Enza Being Worshipped

Enza, Dragonking, The Bloodied One

Enza was once the greatest of all the dragons, leading them in their rebellion against the gods and creating the Dragonborn. His death led to the Dragons downfall, imprisoning them beneath the earth and ending their dominion over the world. With unbridled power at his disposal, and his son Lahar falling short of living up to his title, Enza was remembered reverently by most Dragons, each seeking to emulate him or steal his glory for their own. He sits as the chief creator deity in the Dragonborn pantheons, sacrificed to alongside the others in hopes to earn his favour. A jealous and selfish god, he is remembered for his violence and prowess in battle. The Dragon priests of the Dragonborn seek to summon him back from the dead, to lead their forces to the victory he promised them. None have managed to come close to the raw energy necessary for the task, however.

Chingis, the Great Khan

The Centaurs in the south are a mystery to most in Oderen. Appearing mostly as mercenaries in the armies of the Sekani Orcs, they have also been encountered across the Badlands, with some even fighting alongside the Kathak in the Midlands. Little is known about their culture, and even less about their god, the feared Chingis. Said to be the concentrated avatar of Centaurs themselves, the deity is treated with immense respect by his followers. Unbeatable in battle, and absolutely ruthless with his enemies, Chingis is assumed to be the ancestral progenitor of the Centaur race. His followers speak of him as if he is still living, ruling and guiding them from somewhere in the deep southwest.